#pragma comment(lib,"rpcrt4.lib") #include <Windows.h> #include <rpcdce.h> #include <iostream> #include <string> #include <thread> #include <vector> using namespace std; string getUuid() { RPC_CSTR rpcCstr; string uuidValue; UUID newUUID; UuidCreate(&newUUID); UuidToStringA(&newUUID, &rpcCstr); uuidValue = (char*)rpcCstr; RpcStringFreeA(&rpcCstr); return uuidValue; } void printVector(const vector<string>& vec) { for (const auto& str : vec) { cout << str << endl; } cout << endl << endl; } uint32_t num = 0; void vectorDemo() { vector<vector<string>> vec(10); for (int i = 0; i < 10; i++) { for (int j = 0; j < 10; j++) { string tempStr = std::to_string(++num) + ","+getUuid(); vec[i].push_back(tempStr); } } thread tArr[10]; for (int i = 0; i < 10; i++) { tArr[i] = thread(printVector, std::ref(vec.at(i))); } for (int i = 0; i < 10; i++) { tArr[i].join(); cout << "Thread " << i << " finished!" << endl; } } int main() { vectorDemo(); cin.get(); }
Though it's not run as expected regularlly,but it will aovid access resource conflicts absolutely.
原文链接: https://www.cnblogs.com/Fred1987/p/16791255.html
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