#include <iostream> #include <string> #import <Shell32.dll> using namespace std; int _tmain(int argc, _TCHAR* argv[]) { CoInitialize(NULL); Shell32::IShellDispatchPtr ptrShell; ptrShell.CreateInstance(__uuidof(Shell32::Shell)); _variant_t var((short)Shell32::ssfRECENT); Shell32::FolderPtr ptrFolder = ptrShell->NameSpace("C:\\"); Shell32::FolderItemPtr ptrItem = ptrFolder->ParseName("apple.avi"); for( int i = 0; i < 50; i++ ) { string strName = ptrFolder->GetDetailsOf(0, i); cout << i <<strName << ":"; //string strValue = ptrFolder->GetDetailsOf(ptrItem, i); string strValue = ptrFolder->GetDetailsOf( _variant_t((IDispatch *)ptrItem), i); cout << strValue << endl; } ptrItem.Release(); ptrFolder.Release(); ptrShell.Release(); CoUninitialize(); return 0; }
原文链接: https://www.cnblogs.com/lartely/archive/2011/04/11/2012159.html
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