怎么调试lua性能

怎么调试lua性能

我们的游戏使用的是Cocos2dx-lua 3.9的项目,最近发现我们的游戏。运行比较缓慢。想做一次性能优化了。其实主要分为GPU、CPU的分别优化。GPU部分的优化。网上有很多优化措施。但是CPU因为是每个项目都不一样所以也没有什么特别的通用的优化手段。软件运行的速度毕竟跟你的代码质量是直接挂钩的。常规的Lua优化方式。也就是很多地方在提的公共函数的本地化。比如说`local type = type`这种。不过在后来的调查中发现这种方式对于lua5.1效果比较明显。至于5.3或者luaJIT则效果不是很明显。调查中发现3.9是使用luaJIT的(想知道自己的项目解释器是不是Jit应该可以print(jit and jit.version))。所以这部分我们就暂时不做了。只能从项目中设计不合理的部分改起了。但是从什么地方开始改。那些函数调用的时间比较长,就需要来统计函数的运行次数与时间了。

怎么统计每个函数的运行时间和次数

网上找了找相关资料,就这篇文章写的还算明白。lua性能分析。不过我并没有找到他的代码,因为Github上的这个项目好像是丢了,不知道为什么。不过大体意思是明白怎么回事了。简单点说就是在C++层面上通过两个回调(函数进入时、退出时)然后统计时间,然后根据执行的先后顺序来一层一层的打印对应的对战,达到游戏中所有的函数运行时间心中有数的目的。因为没有找到他的源码。不过好在读懂他是什么意思了。不过我对于Lua C++部分的代码并不是很熟,所以我决定在Lua方面做手脚,统计函数的执行时间究竟有多长,毕竟可以打到同样的目的,不过Lua统计时间看看就好。不要太当真。

怎样给Lua的函数添加上统计代码

或许对于其他语言来说这件事情没有那么容易,不过对于lua语言来说这就简单多了。最简单的手段就是让原来的函数等于一个新的函数。在新的函数中计时并且调用原来的函数就可以了。废话不多说了。直接上相关代码可能更容易看懂

local function PerformanceStatisticsFunction(key, func)
    -- print("PerformanceStatisticsFunction", key)

    return function( ... )
        local current_stack = nil

        local parent_stack = PerformanceStatistics:getInstance()._stack_parent
        local call_stack = PerformanceStatistics:getInstance()._call_stack
        if not parent_stack then
            if not call_stack[key] then
                call_stack[key] = kunpo.TreeNode.new()
            end
            current_stack = call_stack[key]
        else
            current_stack = parent_stack:getChildByName(key)

            if not current_stack then
                current_stack = kunpo.TreeNode.new()
                parent_stack:addChild(current_stack)
            end
        end

        current_stack:setName(key)
        local data = current_stack:getData()
        if data == nil then
            data = {Count = 0, Time = 0}
            current_stack:setData(data)
        end

        PerformanceStatistics:getInstance()._stack_parent = current_stack

        local t0 = GetTimeNow()
        local res = {func(...)}
        local t1 = GetTimeNow()

        PerformanceStatistics.getInstance():statisticsTime(key, t1 - t0)
        PerformanceStatistics.getInstance():statisticsCount(key)

        data.Count = data.Count + 1
        data.Time = data.Time + (t1 - t0)

        PerformanceStatistics:getInstance()._stack_parent = parent_stack

        return unpack(res)
    end
end

然后就是准备需要监控的数据了

因为项目中的代码多是写到一个类似于类概念的地方所以我们这边准备的都是相关内容的类内容

-- 初始化项目中的函数
local WatchItem = 
{
    ["Manager.ArchiveManager"] = kunpo.ArchiveManager,
    ["Manager.BasicDataManager"] = kunpo.BasicDataManager,
    ["Manager.BuffManager"] = kunpo.BuffManager,
    ["Manager.BuffTypeManager"] = kunpo.BuffTypeManager,
    ["Manager.ConfigDataManager"] = kunpo.ConfigDataManager,
    ["Manager.EffectsManager"] = EffectsManager,
    ["Manager.GameManager"] = GameManager,
    ["Manager.LevelManager"] = LevelManager,
    ["Manager.MachineManager"] = MachineManager,
    ["Manager.MapManager"] = MapManager,
    ["Manager.ObjectManager"] = ObjectManager,
    ["Manager.PerCreateManager"] = kunpo.PerCreateManager,
    ["Manager.PerLoadingManager"] = kunpo.PerLoadingManager,
    ["Manager.PortalManager"] = PortalManager,
    ["Manager.RecycleManager"] = RecycleManager,
    ["Manager.RuntimeDataManager"] = kunpo.RuntimeDataManager,
    ["Manager.ShadowManager"] = ShadowManager,
    ["Manager.TaskManager"] = kunpo.TaskManager,
    ["Manager.TaskUIManager"] = TaskUIManager,
    ["Manager.TCDataManager"] = kunpo.TCDataManager,
    ["Manager.UpdateManager"] = kunpo.UpdateManager,
    ["Manager.UpdateWeightManager"] = kunpo.UpdateWeightManager,
}

-- 添加监控内容
local table_list = 
{
    ["kunpo.Components"] = kunpo.Components,
    ["kunpo.DataPool"] = kunpo.DataPool,
    ["kunpo.Effects"] = kunpo.Effects,
    ["kunpo.GameData"] = kunpo.GameData,
    ["kunpo.map"] = kunpo.map,
    ["kunpo.ObjectBarrier"] = kunpo.ObjectBarrier,
    ["kunpo"] = 
    {
        ["Bullet"] = kunpo.Bullet,
        ["Character"] = kunpo.Character,
        ["DropItem"] = kunpo.DropItem,
        ["Enemy"] = kunpo.Enemy,
        ["MachineBase"] = kunpo.MachineBase,
        ["Task"] = kunpo.Task,
        ["LimitCondition"] = kunpo.LimitCondition,
        ["LimitCurrentPlayer"] = kunpo.LimitCurrentPlayer,
        ["LimitCurrentPlayerHP"] = kunpo.LimitCurrentPlayerHP,
        ["LimitLevel"] = kunpo.LimitLevel,
        ["LimitSourceChildType"] = kunpo.LimitSourceChildType,
        ["LimitSourceItemId"] = kunpo.LimitSourceItemId,
        ["LimitSourceType"] = kunpo.LimitSourceType,
        ["LimitTargetChildType"] = kunpo.LimitTargetChildType,
        ["LimitTargetItemId"] = kunpo.LimitTargetItemId,
        ["LimitTargetType"] = kunpo.LimitTargetType,
        ["PreConditionLossBlood"] = kunpo.PreConditionLossBlood,
        ["AStar"] = kunpo.AStar,
        ["CommonsLogics"] = kunpo.CommonsLogics,
        ["EventTools"] = kunpo.EventTools,
        ["functions"] = kunpo.functions,
        ["RouteData"] = kunpo.RouteData,
        ["SafeCall"] = kunpo.SafeCall,
        ["SDKHelper"] = kunpo.SDKHelper,
        ["SpriteHelper"] = kunpo.SpriteHelper,
        ["TimeRecord"] = kunpo.TimeRecord,
    },
    ["_G"] = 
    {
        ["Joystick"] = Joystick,
        ["JoystickShot"] = JoystickShot,
        ["Linq"] = Linq,
    },
    ["kunpo.BarrierTools"] = kunpo.BarrierTools,
    ["kunpo.Random"] = kunpo.Random,
}
for key, list in pairs(table_list) do
    for k,v in pairs(list) do
        WatchItem[key.."."..k] = v
    end 
end

for k, item in pairs(WatchItem) do
    PerformanceStatisticsTable(k, GetSourceClass(item))
end

不过在添加的时候可能会加载不上,因为Cocos2dx-lua中的类中的函数,并不是在他的类上。而是在他的类似于父类的地方。所以需要想办法获取到他的原始父类,将监控代码加载到他的原始父类中去才可以

local function GetSourceClass(t)
    local data = t

    while true do
        if not t then
            break
        end

        if rawget(t, "__cname") then
            break
        end

        local class = rawget(t, "class")

        if class then
            data = class
            break
        end

        local mtable = getmetatable(t)
        if mtable == nil then
            break
        end

        local index = rawget(mtable, "__index")
        if type(index) ~= "table" then
            break
        end

        data = GetSourceClass(index)
        
        break
    end

    return data
end

类的初始化实际上就是替换类中的函数为统计函数

local function PerformanceStatisticsTable(tname, t)
    -- print("PerformanceStatisticsTable", tname)
    -- local PrintName = "Manager.ObjectManager"
    -- if tname == PrintName then
    --     print("PerformanceStatisticsTable", tname, t, t.__is_performance_statistics)
    -- end

    local ignore_list = {"ctor", "new", "create"}
    while true do
        if t.__is_performance_statistics then
            break
        end
        t.__is_performance_statistics = true

        for k,v in pairs(t) do

            -- if tname == PrintName then
            --     print(PrintName, k, v)
            -- end

            local item_type = type(v)
            if item_type == "function" and not table.contain(ignore_list, k) then
                t[k] = PerformanceStatisticsFunction(table.concat({tname, k}, "."), v)
            end
        end

        break
    end
end

这些东西都做好了之后。就差统计相关的信息。需要有地方将这一帧中的所有性能调试相关的信息保存起来

local function GetTimeNow()
    return os.clock()
end 

local output_path = device.writablePath.."Debug"
local lfs = lfs
for file in lfs.dir(output_path) do
    if file ~= "." and file ~= ".." and file ~= ".DS_Store" then
        -- print("DebugOutput", file)
        local file_name = output_path.."/"..file
        os.remove(file_name)
    end
end

local PerformanceStatistics = class("PerformanceStatistics")

local instance = nil

function PerformanceStatistics:getInstance()
    return instance
end

function PerformanceStatistics:ctor( ... )
    self._statistics_time = {}
    self._statistics_count = {}
    self._all_time = 0
    self._print_index = 1000000
    self._call_stack = {}
    self._stack_parent = nil
    -- self._all_time_label = nil
end

-- function PerformanceStatistics:setAllTimeLabel(label)
--      self._all_time_label = label
-- end

function PerformanceStatistics:statisticsTime(name, time)
    self._statistics_time[name] = (self._statistics_time[name] or 0) + time
end

function PerformanceStatistics:statisticsCount(name)
    self._statistics_count[name] = (self._statistics_count[name] or 0) + 1 
end

function PerformanceStatistics:clearLastInfo()
    -- if self._all_time_label then
    --     self._all_time_label:setString(self._all_time)
    -- end

    self._statistics_time = {}
    self._statistics_count = {} 

    -- for k,v in pairs(self._statistics_time) do
    --     self._statistics_time[k] = 0
    -- end

    -- for k,v in pairs(self._statistics_count) do
    --     self._statistics_count[k] = 0
    -- end

    self._call_stack = {}
    self._stack_parent = nil

    self._all_time = 0
end

function PerformanceStatistics:setAllTime(t)
    self._all_time = t
end

function PerformanceStatistics:getAllTime()
    return self._all_time
end

local HeadTab = 3

local function WriteTreeToFile(node, parenttime, deep)
    deep = deep or 0


    local heads = {}
    for i = 1, deep do
        table.insert(heads, "\t")
    end

    local alltime = PerformanceStatistics:getInstance()._all_time

    local data = node:getData()
    io.write(table.concat(heads)..table.concat({string.format("%.3f\t%.3f", data.Time / parenttime, data.Time / alltime), data.Count, node:getName()}, "\t").."\n")

    local childs = node:getChilds()
    table.sort(childs, function(a, b) return a:getData().Time > b:getData().Time end)
    for _, item in ipairs(childs) do
        WriteTreeToFile(item, data.Time, deep + 1)
    end
end

function PerformanceStatistics:writeAllInfoToFile()
    self._print_index = self._print_index + 1
    local file_path = device.writablePath.."Debug/"..self._print_index..".txt"
    io.output(file_path)
    io.write("self._all_time "..self._all_time.."\n")

    -- 瀑布式打印
    local alltime = PerformanceStatistics:getInstance()._all_time
    for _, item in pairs(self._call_stack) do
        WriteTreeToFile(item, alltime)
        io.write("\n")
    end

    -- 普通打印
    io.write("\nself._statistics_time \n")
    local output_list = {}
    for k,v in pairs(self._statistics_time) do
        table.insert(output_list, {key = k, value = v})
    end
    table.sort(output_list, function(a, b) return a.value > b.value end)

    for i, item in ipairs(output_list) do
        local k, v = item.key, item.value
        io.write(table.concat({v / self._all_time, v, k}, "\t") .. "\n")
    end

    io.write("\nself._statistics_count \n")
    output_list = {}
    for k,v in pairs(self._statistics_count) do
        table.insert(output_list, {key = k, value = v})
    end
    table.sort(output_list, function(a, b) return a.value > b.value end)
    for i, item  in ipairs(output_list) do
        local k, v = item.key, item.value
        io.write(table.concat({v, k}, "\t") .. "\n")
    end
end

instance = PerformanceStatistics.new()

cc.exports.PerformanceStatistics = PerformanceStatistics

重写主循环

最后重写掉主循环,让主循环每帧统计信息,并且在当前帧超时之后输出当前帧的所有信息。

local kunpo_components_battlestate_runingupdate = kunpo.Components.BattleState.RuningUpdate
kunpo.Components.BattleState.RuningUpdate = function( ... )
    PerformanceStatistics.getInstance():clearLastInfo()
    local t0 = GetTimeNow()
    kunpo_components_battlestate_runingupdate(...)
    local t1 = GetTimeNow()
    PerformanceStatistics.getInstance():setAllTime(t1 - t0)
    if t1 - t0 > 0.008 then
        PerformanceStatistics.getInstance():writeAllInfoToFile()
    end
end

怎么查看最后的输出信息

我想最好还是先来一个范本最好

self._all_time 0.0092289999999995
0.997	0.997	1	kunpo.Components.BattleState.RuningUpdate
	0.954	0.952	1	Manager.ObjectManager.update
		0.990	0.943	1	Manager.UpdateManager.update
			0.380	0.358	11	kunpo.Components.Movement.update
				0.692	0.248	11	kunpo.Components.LimitMove.limitMove
					0.729	0.181	14	Manager.MapManager.isValidMovement
						0.358	0.065	14	Manager.MapManager.getTileInRect
							0.548	0.036	28	Manager.MapManager.getCoordByPosition
						0.198	0.036	78	Manager.MapManager.getHeightByCoord
							0.279	0.010	78	Manager.MapManager.isOutOfMapByCoord
						0.074	0.013	78	Manager.MapManager.isValidMovementByHeight
						0.059	0.011	14	Manager.MapManager.isOutOfMap
						0.049	0.009	14	kunpo.Components.Collide.isFloating
							0.123	0.001	14	kunpo.Components.Buff.getAttribute
						0.017	0.003	14	kunpo.Components.Collide.getCollide
					0.068	0.017	14	kunpo.Components.Height.getHeight
						0.774	0.013	14	kunpo.Components.Height.getFlyHeight
							0.067	0.001	14	kunpo.Components.Buff.getAttribute
					0.059	0.015	4	kunpo.Components.MessagePack.addMessage
						0.324	0.005	4	kunpo.Components.MessagePack.sortMessages
						0.044	0.001	4	kunpo.Components.MessagePack.addMessageeOnly
						0.015	0.000	4	kunpo.Components.MessagePack.regetSleepTo
					0.025	0.006	4	kunpo.Components.Movement.addExtraForce
					0.018	0.004	11	kunpo.Components.Transformation.getPosition
					0.010	0.003	11	kunpo.Components.Buff.getAttribute
					0.002	0.001	4	kunpo.Components.MessagePack.removeMessage
					0.002	0.001	5	kunpo.Components.Movement.getExtraForce
					0.000	0.000	1	kunpo.Components.LimitMove.setNeedExtrusion
				0.087	0.031	11	kunpo.Components.LimitMove.relieveLimit
					0.587	0.018	1	Manager.MapManager.isValidMovement
						0.160	0.003	1	Manager.MapManager.getTileInRect
							0.815	0.002	2	Manager.MapManager.getCoordByPosition
						0.154	0.003	1	kunpo.Components.Collide.isFloating
							0.038	0.000	1	kunpo.Components.Buff.getAttribute
						0.118	0.002	1	Manager.MapManager.isOutOfMap
						0.018	0.000	1	Manager.MapManager.getHeightByCoord
							0.000	0.000	1	Manager.MapManager.isOutOfMapByCoord
						0.006	0.000	1	kunpo.Components.Collide.getCollide
						0.000	0.000	1	Manager.MapManager.isValidMovementByHeight
					0.174	0.005	1	Manager.MapManager.getHeightByPosition
						0.460	0.002	1	Manager.MapManager.getCoordByPosition
						0.420	0.002	1	Manager.MapManager.getHeightByCoord
							0.048	0.000	1	Manager.MapManager.isOutOfMapByCoord
					0.097	0.003	1	kunpo.Components.Height.getHeight
						0.929	0.003	1	kunpo.Components.Height.getFlyHeight
							0.000	0.000	1	kunpo.Components.Buff.getAttribute
					0.007	0.000	1	kunpo.Components.Buff.getAttribute
					0.007	0.000	1	kunpo.Components.LimitMove.setNeedExtrusion
				0.054	0.020	11	kunpo.Components.Transformation.setPosition
					0.544	0.011	11	kunpo.Components.Collide.setPositionAndDir
					0.150	0.003	11	kunpo.Components.Transformation.getDirection
					0.050	0.001	11	kunpo.Components.Transformation.getPosition
				0.043	0.015	11	kunpo.Components.Movement.getMoveSpeed
					0.355	0.005	11	kunpo.Components.Movement.getTemporarySpeedChange
					0.184	0.003	11	kunpo.Components.Buff.getAttribute
				0.016	0.006	11	kunpo.Components.Movement.clearReactionForceList
				0.002	0.001	11	kunpo.Components.Transformation.getPosition
				0.002	0.001	11	kunpo.Components.Buff.getAttribute
				0.002	0.001	11	kunpo.Components.Movement.updateTemporarySpeedChanges
			0.164	0.154	1	kunpo.Components.Health.hurt
				0.998	0.154	1	kunpo.Components.Health.reduceHp
					0.003	0.000	1	kunpo.Components.DamageReduction.getDamageReduction
					0.002	0.000	1	kunpo.Components.Health.callChangeFuncs
					0.001	0.000	1	kunpo.Components.DamageReduction.getDamageReductionPercentage
			0.058	0.055	73	kunpo.Components.EffectContainer.update
				0.132	0.007	12	kunpo.Components.Transformation.getPosition
			0.040	0.038	1	kunpo.Components.EnemyRangeDamage.update
				0.679	0.026	1	Manager.ObjectManager.damageInRange
					0.485	0.013	1	Manager.MapManager.damageWallInRange
						0.379	0.005	6	kunpo.map.BarrierLayer.getBarrierByCoord
					0.343	0.009	1	Manager.ObjectManager.getObjectsInRange
						0.049	0.000	1	kunpo.Components.Collide.getPhysicPosition
							0.000	0.000	1	kunpo.Components.Transformation.getPosition
						0.012	0.000	1	Manager.ObjectManager.getInstance
						0.012	0.000	1	Manager.ObjectManager.getPlayers
						0.000	0.000	1	kunpo.Components.Collide.getPhysicRadius
					0.004	0.000	1	Manager.MapManager.getInstance
				0.099	0.004	1	kunpo.Components.Height.getHeight
					0.914	0.003	1	kunpo.Components.Height.getFlyHeight
						0.062	0.000	1	kunpo.Components.Buff.getAttribute
				0.014	0.001	1	kunpo.Components.Collide.getPhysicPosition
					0.400	0.000	1	kunpo.Components.Transformation.getPosition
				0.006	0.000	1	kunpo.Components.Collide.getPhysicRadius
				0.003	0.000	1	Manager.ObjectManager.getInstance
			0.034	0.032	11	kunpo.Components.AutoZOrder.update
				0.652	0.021	11	kunpo.Components.Height.getHeight
					0.534	0.011	11	kunpo.Components.Height.getFlyHeight
						0.382	0.004	11	kunpo.Components.Buff.getAttribute
				0.024	0.001	11	kunpo.Components.Transformation.getPosition
				0.024	0.001	11	Manager.MapManager.getMapSizeInPixel
			0.028	0.026	12	kunpo.Components.DistanceWithNearPlay.update
				0.131	0.003	11	kunpo.Components.DistanceWithNearPlay.setDistanceWithNearPlayerSQ
				0.123	0.003	11	Manager.ObjectManager.getNearPlayer
				0.123	0.003	22	kunpo.Components.Transformation.getPosition
				0.102	0.003	11	kunpo.Components.DistanceWithNearPlay.setNearPlayer
				0.029	0.001	11	Manager.ObjectManager.getInstance
			0.027	0.025	11	kunpo.Components.Shadow.update
				0.026	0.001	11	kunpo.Components.Transformation.getPosition
				0.022	0.001	11	kunpo.Components.Transformation.getHeight
			0.026	0.024	11	kunpo.Components.Buff.update
				0.422	0.010	11	Manager.BuffManager.postUpdate
					0.064	0.001	11	Manager.BuffManager.getBuffComponent
				0.126	0.003	11	Manager.BuffManager.perUpdate
				0.018	0.000	11	Manager.BuffManager.update
			0.018	0.017	12	kunpo.Components.RootNode.update
				0.065	0.001	12	kunpo.Components.Transformation.getScale
				0.039	0.001	12	kunpo.Components.Transformation.getPosition
				0.006	0.000	1	kunpo.Components.Transformation.getDirectionDegree
			0.014	0.013	11	kunpo.Components.Health.update
				0.269	0.003	11	kunpo.Components.Health.updateAttackSource
				0.235	0.003	11	kunpo.Components.Health.updateInvincible
			0.011	0.010	2	kunpo.Components.Surface.update
				0.874	0.009	2	kunpo.map.SurfaceLayer.getTypeByPosition
					0.349	0.003	2	Manager.MapManager.getCoordByPosition
					0.024	0.000	2	kunpo.map.SurfaceLayer.getTypeByCoord
					0.012	0.000	2	Manager.MapManager.getInstance
				0.000	0.000	2	kunpo.Components.Transformation.getPosition
				0.000	0.000	2	kunpo.Components.Surface.isValid
			0.011	0.010	2	kunpo.Components.AutoAdjustOrientation.update
				0.284	0.003	2	kunpo.CommonsLogics.getNearPlayer
					0.037	0.000	2	kunpo.Components.DistanceWithNearPlay.getNearPlayer
				0.021	0.000	2	kunpo.Components.Transformation.getScale
				0.021	0.000	4	kunpo.Components.Transformation.getPosition
				0.011	0.000	2	kunpo.Components.MessagePack.haveMessage
				0.011	0.000	2	kunpo.Components.RootNode.getRootNode
			0.010	0.010	10	kunpo.Components.Animation.update
				0.068	0.001	10	kunpo.Components.Transformation.getHeight
				0.045	0.000	9	kunpo.Components.Buff.getAttribute
			0.009	0.009	1	kunpo.Components.WeaponLocalZOrderUpdate.update
				0.402	0.004	1	kunpo.Components.SkillBase.update
					0.030	0.000	1	kunpo.Components.SkillBase.getSkillCd
				0.012	0.000	1	kunpo.Components.Transformation.getDirection
				0.012	0.000	1	kunpo.Components.SkillBase.getDestroyMe
			0.009	0.009	1	kunpo.Components.Streak.update
				0.025	0.000	4	kunpo.Components.Transformation.getPosition
				0.000	0.000	1	kunpo.Components.Movement.getSpeed
			0.009	0.008	3	kunpo.CommonsLogics.getCustomKey
			0.008	0.007	8	kunpo.Components.BTFullFrame.update
				0.060	0.000	8	kunpo.Components.Buff.getAttribute
			0.004	0.004	1	kunpo.map.BarrierLayer.getBarrierByPosition
				0.162	0.001	1	Manager.MapManager.getCoordByPosition
				0.054	0.000	1	Manager.MapManager.getInstance
				0.027	0.000	1	kunpo.map.BarrierLayer.getBarrierByCoord
			0.004	0.004	1	kunpo.Components.WeaponLogic.updateHolderDead
				0.057	0.000	1	kunpo.Components.StateMachine.getCurrentStateId
			0.004	0.004	12	kunpo.Components.FullFrameLogicalHosting.update
			0.003	0.003	7	kunpo.Components.MessagePack.haveMessage
			0.003	0.003	1	kunpo.CommonsLogics.getNearPlayer
				0.037	0.000	1	kunpo.Components.DistanceWithNearPlay.getNearPlayer
			0.003	0.003	1	Manager.MapManager.getBarrierLayer
			0.003	0.002	2	kunpo.Components.LogicalHosting.update
			0.002	0.002	1	Manager.ObjectManager.getInstance
			0.002	0.002	1	kunpo.Components.Transformation.setPosition
			0.002	0.002	1	kunpo.Components.Transformation.getDirection
			0.001	0.001	1	kunpo.Components.TailSmog.update
				0.000	0.000	1	kunpo.Components.Movement.getSpeed
			0.001	0.001	1	kunpo.Components.WeaponLogic.isAmmoEnough
				0.400	0.000	1	kunpo.Components.Ammunition.getAmmunition
			0.001	0.001	1	kunpo.Components.Animation.setTimeScale
			0.000	0.000	2	kunpo.Components.MessagePack.update
			0.000	0.000	1	kunpo.Components.MessagePack.removeMessage
			0.000	0.000	1	kunpo.Components.StateList.update
			0.000	0.000	1	kunpo.Components.WeaponLogic.getSuspendFire
			0.000	0.000	1	kunpo.Components.Movement.setSpeedDirection
			0.000	0.000	1	kunpo.Components.Animation.playAnimation
			0.000	0.000	3	kunpo.Components.Transformation.getPosition
			0.000	0.000	1	kunpo.Components.MessagePack.getLastMessage
			0.000	0.000	2	kunpo.Components.WeaponLogic.getIsFiring
			0.000	0.000	1	kunpo.Components.BTFullFrame.removeBTNode
			0.000	0.000	1	kunpo.Components.Transformation.setDirection
			0.000	0.000	1	kunpo.Components.Health.getIsDead
			0.000	0.000	2	kunpo.Components.Buff.getAttribute
			0.000	0.000	1	kunpo.Components.Transformation.getScale
			0.000	0.000	1	Manager.ObjectManager.getPlayerCount
			0.000	0.000	1	kunpo.Components.LimitMove.getLimitType
			0.000	0.000	1	Manager.MapManager.getInstance
		0.002	0.002	8	kunpo.Enemy.getIgnore
	0.011	0.011	1	Manager.ObjectManager.postUpdate
		0.673	0.007	1	Manager.UpdateManager.updateDestroy
	0.003	0.003	6	Manager.ObjectManager.getInstance
	0.002	0.002	2	Manager.ObjectManager.getWorld
	0.001	0.001	12	kunpo.Components.Transformation.getPosition
	0.001	0.001	1	kunpo.Components.DistanceWithNearPlay.updateSee
		0.200	0.000	1	kunpo.Components.DistanceWithNearPlay.update
	0.001	0.001	1	Manager.ObjectManager.pushIndexToNext
		0.400	0.000	1	Manager.UpdateManager.pushIndexToNext
	0.000	0.000	1	kunpo.Components.MessagePack.update
	0.000	0.000	1	Manager.ObjectManager.preUpdate
	0.000	0.000	1	kunpo.Components.LogicalHosting.update
	0.000	0.000	1	Manager.TaskUIManager.getInstance
	0.000	0.000	1	Manager.MachineManager.getInstance
	0.000	0.000	1	kunpo.Components.FullFrameLogicalHosting.update
	0.000	0.000	1	Manager.MachineManager.update
	0.000	0.000	1	Manager.TaskUIManager.update


self._statistics_time 
0.99739950157116	0.0092049999999997	kunpo.Components.BattleState.RuningUpdate
0.95178242496468	0.0087839999999986	Manager.ObjectManager.update
0.94268068046373	0.0086999999999993	Manager.UpdateManager.update
0.35843536677871	0.0033080000000005	kunpo.Components.Movement.update
0.24813089175392	0.0022899999999968	kunpo.Components.LimitMove.limitMove
0.19915483801114	0.0018380000000047	Manager.MapManager.isValidMovement
0.15429624011271	0.0014240000000001	kunpo.Components.Health.hurt
0.15397117780915	0.0014210000000006	kunpo.Components.Health.reduceHp
0.067721313251264	0.00062499999999588	Manager.MapManager.getTileInRect
0.054935529309863	0.0005070000000007	kunpo.Components.EffectContainer.update
0.044316827392243	0.00040900000000299	kunpo.Components.Height.getHeight
0.044208473290929	0.00040800000000196	Manager.MapManager.getCoordByPosition
0.038357351826511	0.00035400000000685	Manager.MapManager.getHeightByCoord
0.038140643623498	0.00035200000000124	kunpo.Components.EnemyRangeDamage.update
0.031747751652701	0.00029300000000276	kunpo.Components.AutoZOrder.update
0.031205981146131	0.00028799999999762	kunpo.Components.LimitMove.relieveLimit
0.030339148336965	0.00028000000000183	kunpo.Components.Height.getFlyHeight
0.026546754794628	0.00024499999999961	kunpo.Components.DistanceWithNearPlay.update
0.025896630187321	0.00023899999999877	Manager.ObjectManager.damageInRange
0.025138151479084	0.00023200000000045	kunpo.Components.Shadow.update
0.024162964567834	0.00022299999999653	kunpo.Components.Buff.update
0.021454112038061	0.00019799999999925	kunpo.Components.Transformation.setPosition
0.020695633328862	0.00019099999999206	kunpo.Components.Transformation.getPosition
0.016686531585244	0.00015400000000021	kunpo.Components.RootNode.update
0.015277928269508	0.00014099999999928	kunpo.Components.Movement.getMoveSpeed
0.014736157763707	0.00013600000000125	kunpo.Components.MessagePack.addMessage
0.013977679054701	0.00012899999999583	kunpo.Components.Buff.getAttribute
0.013327554448548	0.00012300000000565	Manager.MapManager.isValidMovementByHeight
0.012894138043099	0.00011899999999976	kunpo.Components.Health.update
0.01278578394217	0.00011800000000228	Manager.MapManager.isOutOfMap
0.012569075739542	0.00011600000000023	Manager.MapManager.damageWallInRange
0.011593888829255	0.00010700000000519	kunpo.Components.Collide.isFloating
0.010618701917813	9.7999999999487e-05	Manager.ObjectManager.postUpdate
0.010618701917813	9.7999999999487e-05	kunpo.Components.Collide.setPositionAndDir
0.010293639614255	9.4999999999956e-05	kunpo.Components.Surface.update
0.010293639614063	9.499999999818e-05	kunpo.Components.AutoAdjustOrientation.update
0.010185285512941	9.3999999998928e-05	Manager.BuffManager.postUpdate
0.010076931411819	9.2999999999677e-05	Manager.MapManager.isOutOfMapByCoord
0.0095351609058263	8.7999999999866e-05	kunpo.Components.Animation.update
0.0089933903998331	8.3000000000055e-05	kunpo.map.SurfaceLayer.getTypeByPosition
0.0088850362987115	8.2000000000804e-05	kunpo.Components.WeaponLocalZOrderUpdate.update
0.0088850362987115	8.2000000000804e-05	Manager.ObjectManager.getObjectsInRange
0.0087766821973974	8.0999999999776e-05	kunpo.Components.Streak.update
0.0082349116915967	7.6000000001741e-05	kunpo.CommonsLogics.getCustomKey
0.0072597247805395	6.6999999999595e-05	kunpo.Components.BTFullFrame.update
0.0071513706794178	6.6000000000344e-05	Manager.UpdateManager.updateDestroy
0.0062845378694823	5.7999999997449e-05	kunpo.Components.Movement.addExtraForce
0.0059594755661174	5.4999999999694e-05	Manager.ObjectManager.getInstance
0.0058511214649957	5.4000000000443e-05	kunpo.CommonsLogics.getNearPlayer
0.0056344132623675	5.1999999998387e-05	kunpo.Components.Movement.clearReactionForceList
0.0054177050601242	4.9999999999883e-05	Manager.MapManager.getHeightByPosition
0.0054177050601242	4.9999999999883e-05	kunpo.Components.Movement.getTemporarySpeedChange
0.0049842886550602	4.5999999997548e-05	kunpo.Components.Transformation.getDirection
0.0048759345543235	4.5000000001849e-05	kunpo.map.BarrierLayer.getBarrierByCoord
0.0047675804528169	4.3999999999045e-05	kunpo.Components.MessagePack.sortMessages
0.004009101744388	3.6999999998955e-05	kunpo.map.BarrierLayer.getBarrierByPosition
0.0037923935421447	3.5000000000451e-05	kunpo.Components.WeaponLogic.updateHolderDead
0.0036840394408306	3.3999999999423e-05	kunpo.Components.FullFrameLogicalHosting.update
0.0035756853397089	3.3000000000172e-05	kunpo.Components.SkillBase.update
0.0034673312382023	3.1999999997367e-05	kunpo.Components.DistanceWithNearPlay.setDistanceWithNearPlayerSQ
0.0034673312382023	3.1999999997367e-05	kunpo.Components.Health.updateAttackSource
0.0033589771374656	3.1000000001669e-05	kunpo.Components.MessagePack.haveMessage
0.0032506230361515	3.0000000000641e-05	Manager.ObjectManager.getNearPlayer
0.0031422689350299	2.9000000001389e-05	kunpo.Components.Collide.getCollide
0.0030339148339082	2.8000000002137e-05	Manager.BuffManager.perUpdate
0.0030339148335233	2.7999999998585e-05	kunpo.Components.Health.updateInvincible
0.0027088525301583	2.500000000083e-05	Manager.MapManager.getBarrierLayer
0.0027088525299659	2.4999999999054e-05	kunpo.Components.DistanceWithNearPlay.setNearPlayer
0.0026004984286517	2.3999999998026e-05	kunpo.Components.LogicalHosting.update
0.0023837902266009	2.2000000001299e-05	Manager.ObjectManager.getWorld
0.0022754361252868	2.1000000000271e-05	kunpo.Enemy.getIgnore
0.0014086033155438	1.2999999999153e-05	kunpo.Components.Transformation.getScale
0.0011918951129155	1.0999999997097e-05	kunpo.Components.Transformation.getHeight
0.0009751869108647	9.0000000003698e-06	kunpo.Components.Collide.getPhysicPosition
0.00086683280974306	8.0000000011182e-06	kunpo.Components.MessagePack.removeMessage
0.00075847870823646	6.9999999983139e-06	Manager.MapManager.getMapSizeInPixel
0.00065012460730729	6.0000000008387e-06	kunpo.Components.MessagePack.addMessageeOnly
0.00065012460711482	5.9999999990623e-06	Manager.BuffManager.getBuffComponent
0.00054177050618565	5.0000000015871e-06	kunpo.Components.Movement.getExtraForce
0.00054177050618565	5.0000000015871e-06	kunpo.Components.MessagePack.update
0.00054177050599317	4.9999999998107e-06	kunpo.Components.Animation.setTimeScale
0.00054177050599317	4.9999999998107e-06	kunpo.Components.DistanceWithNearPlay.updateSee
0.00054177050599317	4.9999999998107e-06	kunpo.Components.Movement.updateTemporarySpeedChanges
0.00054177050599317	4.9999999998107e-06	Manager.ObjectManager.pushIndexToNext
0.00054177050599317	4.9999999998107e-06	kunpo.Components.WeaponLogic.isAmmoEnough
0.00054177050599317	4.9999999998107e-06	kunpo.Components.TailSmog.update
0.00043341640487153	4.0000000005591e-06	Manager.MapManager.getInstance
0.00043341640487153	4.0000000005591e-06	kunpo.Components.DamageReduction.getDamageReduction
0.00043341640467905	3.9999999987828e-06	Manager.BuffManager.update
0.00032506230355741	2.9999999995312e-06	kunpo.Components.Health.callChangeFuncs
0.00021670820243576	2.0000000002796e-06	kunpo.Components.Animation.playAnimation
0.00021670820243576	2.0000000002796e-06	kunpo.Components.WeaponLogic.getSuspendFire
0.00021670820243576	2.0000000002796e-06	kunpo.Components.LimitMove.setNeedExtrusion
0.00021670820243576	2.0000000002796e-06	kunpo.Components.WeaponLogic.getIsFiring
0.00021670820243576	2.0000000002796e-06	kunpo.Components.Movement.setSpeedDirection
0.00021670820243576	2.0000000002796e-06	kunpo.Components.StateList.update
0.00021670820243576	2.0000000002796e-06	kunpo.Components.Ammunition.getAmmunition
0.00021670820243576	2.0000000002796e-06	kunpo.Components.MessagePack.getLastMessage
0.00021670820243576	2.0000000002796e-06	kunpo.Components.StateMachine.getCurrentStateId
0.00021670820243576	2.0000000002796e-06	kunpo.Components.DistanceWithNearPlay.getNearPlayer
0.00021670820243576	2.0000000002796e-06	kunpo.Components.Collide.getPhysicRadius
0.00021670820224329	1.9999999985032e-06	kunpo.Components.BTFullFrame.removeBTNode
0.00021670820224329	1.9999999985032e-06	Manager.UpdateManager.pushIndexToNext
0.00021670820224329	1.9999999985032e-06	kunpo.Components.MessagePack.regetSleepTo
0.00021670820224329	1.9999999985032e-06	kunpo.map.SurfaceLayer.getTypeByCoord
0.00021670820224329	1.9999999985032e-06	Manager.ObjectManager.preUpdate
0.00010835410131412	1.000000001028e-06	kunpo.Components.Transformation.setDirection
0.00010835410131412	1.000000001028e-06	kunpo.Components.Transformation.getDirectionDegree
0.00010835410131412	1.000000001028e-06	kunpo.Components.DamageReduction.getDamageReductionPercentage
0.00010835410131412	1.000000001028e-06	kunpo.Components.Health.getIsDead
0.00010835410112164	9.999999992516e-07	Manager.MachineManager.getInstance
0.00010835410112164	9.999999992516e-07	kunpo.Components.RootNode.getRootNode
0.00010835410112164	9.999999992516e-07	Manager.ObjectManager.getPlayers
0.00010835410112164	9.999999992516e-07	kunpo.Components.LimitMove.getLimitType
0.00010835410112164	9.999999992516e-07	Manager.ObjectManager.getPlayerCount
0.00010835410112164	9.999999992516e-07	kunpo.Components.SkillBase.getSkillCd
0.00010835410112164	9.999999992516e-07	kunpo.Components.SkillBase.getDestroyMe
0.00010835410112164	9.999999992516e-07	Manager.TaskUIManager.getInstance
0	0	kunpo.Components.Surface.isValid
0	0	kunpo.Components.Movement.getSpeed
0	0	Manager.MachineManager.update
0	0	Manager.TaskUIManager.update

self._statistics_count 
128	kunpo.Components.Transformation.getPosition
95	kunpo.Components.Buff.getAttribute
80	Manager.MapManager.getHeightByCoord
80	Manager.MapManager.isOutOfMapByCoord
79	Manager.MapManager.isValidMovementByHeight
73	kunpo.Components.EffectContainer.update
34	Manager.MapManager.getCoordByPosition
27	kunpo.Components.Height.getFlyHeight
27	kunpo.Components.Height.getHeight
21	kunpo.Components.Transformation.getHeight
20	Manager.ObjectManager.getInstance
15	Manager.MapManager.getTileInRect
15	kunpo.Components.Collide.getCollide
15	kunpo.Components.Transformation.getScale
15	Manager.MapManager.isValidMovement
15	kunpo.Components.Collide.isFloating
15	Manager.MapManager.isOutOfMap
13	kunpo.Components.FullFrameLogicalHosting.update
13	kunpo.Components.Transformation.getDirection
13	kunpo.Components.DistanceWithNearPlay.update
12	kunpo.Components.Transformation.setPosition
12	kunpo.Components.RootNode.update
11	kunpo.Components.Health.updateInvincible
11	kunpo.Components.LimitMove.relieveLimit
11	kunpo.Components.AutoZOrder.update
11	Manager.BuffManager.update
11	kunpo.Components.LimitMove.limitMove
11	kunpo.Components.Movement.updateTemporarySpeedChanges
11	kunpo.Components.Buff.update
11	Manager.BuffManager.postUpdate
11	kunpo.Components.Movement.getTemporarySpeedChange
11	Manager.MapManager.getMapSizeInPixel
11	Manager.BuffManager.getBuffComponent
11	kunpo.Components.Shadow.update
11	kunpo.Components.DistanceWithNearPlay.setNearPlayer
11	kunpo.Components.DistanceWithNearPlay.setDistanceWithNearPlayerSQ
11	kunpo.Components.Movement.update
11	kunpo.Components.Movement.getMoveSpeed
11	kunpo.Components.Health.updateAttackSource
11	Manager.BuffManager.perUpdate
11	kunpo.Components.Collide.setPositionAndDir
11	kunpo.Components.Movement.clearReactionForceList
11	Manager.ObjectManager.getNearPlayer
11	kunpo.Components.Health.update
10	kunpo.Components.Animation.update
9	kunpo.Components.MessagePack.haveMessage
8	kunpo.Enemy.getIgnore
8	kunpo.Components.BTFullFrame.update
7	kunpo.map.BarrierLayer.getBarrierByCoord
5	kunpo.Components.MessagePack.removeMessage
5	Manager.MapManager.getInstance
5	kunpo.Components.Movement.getExtraForce
4	kunpo.Components.MessagePack.sortMessages
4	kunpo.Components.MessagePack.addMessageeOnly
4	kunpo.Components.MessagePack.addMessage
4	kunpo.Components.Movement.addExtraForce
4	kunpo.Components.MessagePack.regetSleepTo
3	kunpo.Components.LogicalHosting.update
3	kunpo.Components.DistanceWithNearPlay.getNearPlayer
3	kunpo.Components.MessagePack.update
3	kunpo.CommonsLogics.getCustomKey
3	kunpo.CommonsLogics.getNearPlayer
2	kunpo.Components.RootNode.getRootNode
2	kunpo.Components.Surface.update
2	kunpo.Components.AutoAdjustOrientation.update
2	kunpo.Components.WeaponLogic.getIsFiring
2	kunpo.Components.Movement.getSpeed
2	kunpo.map.SurfaceLayer.getTypeByCoord
2	kunpo.Components.Surface.isValid
2	kunpo.Components.Collide.getPhysicRadius
2	Manager.ObjectManager.getWorld
2	kunpo.Components.Collide.getPhysicPosition
2	kunpo.Components.LimitMove.setNeedExtrusion
2	kunpo.map.SurfaceLayer.getTypeByPosition
1	kunpo.Components.BattleState.RuningUpdate
1	kunpo.Components.Movement.setSpeedDirection
1	kunpo.Components.Ammunition.getAmmunition
1	kunpo.Components.MessagePack.getLastMessage
1	kunpo.Components.Animation.playAnimation
1	kunpo.Components.Health.getIsDead
1	Manager.ObjectManager.postUpdate
1	kunpo.Components.TailSmog.update
1	Manager.TaskUIManager.getInstance
1	Manager.TaskUIManager.update
1	Manager.UpdateManager.pushIndexToNext
1	kunpo.Components.Transformation.getDirectionDegree
1	kunpo.Components.DamageReduction.getDamageReduction
1	kunpo.Components.WeaponLogic.updateHolderDead
1	kunpo.Components.StateList.update
1	kunpo.Components.BTFullFrame.removeBTNode
1	Manager.MachineManager.update
1	Manager.MapManager.getHeightByPosition
1	kunpo.Components.EnemyRangeDamage.update
1	kunpo.Components.WeaponLogic.isAmmoEnough
1	kunpo.Components.SkillBase.getDestroyMe
1	Manager.MapManager.damageWallInRange
1	Manager.MachineManager.getInstance
1	kunpo.Components.DamageReduction.getDamageReductionPercentage
1	kunpo.Components.StateMachine.getCurrentStateId
1	kunpo.Components.SkillBase.update
1	kunpo.Components.WeaponLocalZOrderUpdate.update
1	kunpo.Components.Animation.setTimeScale
1	kunpo.Components.Health.reduceHp
1	kunpo.Components.Transformation.setDirection
1	kunpo.Components.DistanceWithNearPlay.updateSee
1	kunpo.Components.Health.hurt
1	Manager.ObjectManager.update
1	kunpo.Components.SkillBase.getSkillCd
1	Manager.MapManager.getBarrierLayer
1	kunpo.Components.Streak.update
1	kunpo.Components.LimitMove.getLimitType
1	Manager.ObjectManager.pushIndexToNext
1	Manager.ObjectManager.getPlayers
1	Manager.ObjectManager.getPlayerCount
1	kunpo.map.BarrierLayer.getBarrierByPosition
1	Manager.ObjectManager.getObjectsInRange
1	Manager.ObjectManager.damageInRange
1	Manager.UpdateManager.updateDestroy
1	kunpo.Components.Health.callChangeFuncs
1	kunpo.Components.WeaponLogic.getSuspendFire
1	Manager.UpdateManager.update
1	Manager.ObjectManager.preUpdate

这段信息分成了三段:

  • 第一段是调用的树型输出,可以知道他们之间的调用关系。每个函数占用父节点的时间比例,占用总时间的时间比例、调用次数、函数名称
  • 第二阶段是总共的函数调用时长比例。如果某个函数调用的时间太长。要么就是他被调用的次数很多,要么就是他的实现比较垃圾
  • 第三阶段是总共的函数调用次数排序。如果某一个函数调用次数比较多,那么可以考虑减少这个函数的调用次数。方法可以自己想。

啊,还忘了树形结构的实现

local TreeNode = class("TreeNode")

function TreeNode:ctor()
	self._parent = nil
	self._childs = {}
	self._name = nil
	self._data = nil
end

function TreeNode:setName(v)
	self._name = v
end

function TreeNode:getName()
	return self._name
end

function TreeNode:setParent(v)
	self._parent = v
end

function TreeNode:getParent()
	return self._parent
end

function TreeNode:addChild(v)
	table.insert(self._childs, v)
end

function TreeNode:getChilds()
	return self._childs
end

function TreeNode:getChildByName(name)
	local data = nil

	for _, item in ipairs(self._childs) do
		if item:getName() == name then
			data = item
			break
		end
	end

	return data
end

function TreeNode:clearChilds()
	self._childs = {}
end

function TreeNode:setData(v)
	self._data = v
end

function TreeNode:getData()
	return self._data
end

kunpo.TreeNode = TreeNode

return TreeNode

这个很简单的,我就不说了。

最后真的抱歉,我回头想想。我还是没有办法。非常顺畅的描述这个问题怎么解决。写作水平真的有限,凑合看吧。

原文链接: https://www.cnblogs.com/anxin1225/p/6151092.html

欢迎关注

微信关注下方公众号,第一时间获取干货硬货;公众号内回复【pdf】免费获取数百本计算机经典书籍

    怎么调试lua性能

原创文章受到原创版权保护。转载请注明出处:https://www.ccppcoding.com/archives/245500

非原创文章文中已经注明原地址,如有侵权,联系删除

关注公众号【高性能架构探索】,第一时间获取最新文章

转载文章受原作者版权保护。转载请注明原作者出处!

(0)
上一篇 2023年2月14日 上午12:51
下一篇 2023年2月14日 上午12:54

相关推荐