Ns3 构建哑铃型拓扑,并实现两个点的TCP连接(详细请戳全文)

Ns3 构建哑铃型拓扑,并实现两个点的TCP连接(详细请戳全文)

如图所示要实现n0到n5的TCP通信

每个链路之间的带宽都是100Mbps

/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "ns3/core-module.h"
#include "ns3/network-module.h"
#include "ns3/internet-module.h"
#include "ns3/point-to-point-module.h"
#include "ns3/applications-module.h"

using namespace ns3;

NS_LOG_COMPONENT_DEFINE ("BottleNeckTcpScriptExample");

int
main (int argc, char *argv[])
{
  Time::SetResolution (Time::NS);
  LogComponentEnable ("UdpEchoClientApplication", LOG_LEVEL_INFO);
  LogComponentEnable ("UdpEchoServerApplication", LOG_LEVEL_INFO);

  LogComponentEnable ("BottleNeckTcpScriptExample", LOG_LEVEL_INFO);
 // LogComponentEnable ("TcpL4Protocol", LOG_LEVEL_INFO);
  LogComponentEnable ("PacketSink", LOG_LEVEL_ALL);
  //LogComponentEnable ("OnOff", LOG_LEVEL_ALL);


  NodeContainer nodes;
  nodes.Create (6);

  NodeContainer n0n1 = NodeContainer(nodes.Get(0),nodes.Get(1));
  NodeContainer n1n2 = NodeContainer(nodes.Get(1),nodes.Get(2));
  NodeContainer n1n3 = NodeContainer(nodes.Get(1),nodes.Get(3));
  NodeContainer n3n4 = NodeContainer(nodes.Get(3),nodes.Get(4));
  NodeContainer n3n5 = NodeContainer(nodes.Get(3),nodes.Get(5));

  InternetStackHelper internet;
  internet.Install(nodes);

  PointToPointHelper p2p;
  p2p.SetDeviceAttribute("DataRate",StringValue("100Mbps"));
  p2p.SetChannelAttribute("Delay",StringValue("2ms"));

  NetDeviceContainer nets;
  NetDeviceContainer d0d1 =p2p.Install(n0n1);
  NetDeviceContainer d1d2 =p2p.Install(n1n2);
  NetDeviceContainer d1d3 =p2p.Install(n1n3);
  NetDeviceContainer d3d4 =p2p.Install(n3n4);
  NetDeviceContainer d3d5 =p2p.Install(n3n5);

  Ipv4AddressHelper ipv4;
  ipv4.SetBase("10.1.1.0","255.255.255.0");
  Ipv4InterfaceContainer i0i1 = ipv4.Assign(d0d1);

  ipv4.SetBase("10.1.2.0","255.255.255.0");
  ipv4.Assign(d1d2);

  ipv4.SetBase("10.1.3.0","255.255.255.0");
  ipv4.Assign(d1d3);

  ipv4.SetBase("10.1.4.0","255.255.255.0");
  ipv4.Assign(d3d4);

  ipv4.SetBase("10.1.5.0","255.255.255.0");
  ipv4.Assign(d3d5);
  Ipv4InterfaceContainer i3i5 = ipv4.Assign(d3d5);

  uint16_t port = 50000;
  ApplicationContainer sinkApp;
  Address sinkLocalAddress (InetSocketAddress (Ipv4Address::GetAny (), port));
  PacketSinkHelper sinkHelper ("ns3::TcpSocketFactory", sinkLocalAddress);
  sinkApp.Add(sinkHelper.Install(nodes.Get(0)));
  sinkApp.Start (Seconds (0.0));
  sinkApp.Stop (Seconds (10.0));

  OnOffHelper clientHelper ("ns3::TcpSocketFactory", Address ());
  clientHelper.SetAttribute ("OnTime", StringValue ("ns3::ConstantRandomVariable[Constant=1]"));
  clientHelper.SetAttribute ("OffTime", StringValue ("ns3::ConstantRandomVariable[Constant=0]"));

  ApplicationContainer clientApps;
  AddressValue remoteAddress(InetSocketAddress (i0i1.GetAddress (0), port));
  clientHelper.SetAttribute("Remote",remoteAddress);
  clientApps.Add(clientHelper.Install(nodes.Get(5)));

  clientApps.Start(Seconds(1.0));
  clientApps.Stop (Seconds (10.0));

  Ipv4GlobalRoutingHelper::PopulateRoutingTables ();
  //嗅探,记录所有节点相关的数据包


  Simulator::Run ();
  Simulator::Destroy ();
  return 0;
}

1.首先针对拓扑的构造,对于这个拓扑构造个人觉得还是相对比较容易,通过对网上一些例子的理解,以及对上次myfirst.cc的理解

可参考 简单ns-3点对点网络的构造

NodeContainer nodes;
  nodes.Create (6);

  NodeContainer n0n1 = NodeContainer(nodes.Get(0),nodes.Get(1));
  NodeContainer n1n2 = NodeContainer(nodes.Get(1),nodes.Get(2));
  NodeContainer n1n3 = NodeContainer(nodes.Get(1),nodes.Get(3));
  NodeContainer n3n4 = NodeContainer(nodes.Get(3),nodes.Get(4));
  NodeContainer n3n5 = NodeContainer(nodes.Get(3),nodes.Get(5));

  InternetStackHelper internet;
  internet.Install(nodes);

  PointToPointHelper p2p;
  p2p.SetDeviceAttribute("DataRate",StringValue("100Mbps"));
  p2p.SetChannelAttribute("Delay",StringValue("2ms"));

  NetDeviceContainer nets;
  NetDeviceContainer d0d1 =p2p.Install(n0n1);
  NetDeviceContainer d1d2 =p2p.Install(n1n2);
  NetDeviceContainer d1d3 =p2p.Install(n1n3);
  NetDeviceContainer d3d4 =p2p.Install(n3n4);
  NetDeviceContainer d3d5 =p2p.Install(n3n5);

  Ipv4AddressHelper ipv4;
  ipv4.SetBase("10.1.1.0","255.255.255.0");
  Ipv4InterfaceContainer i0i1 = ipv4.Assign(d0d1);

  ipv4.SetBase("10.1.2.0","255.255.255.0");
  ipv4.Assign(d1d2);

  ipv4.SetBase("10.1.3.0","255.255.255.0");
  ipv4.Assign(d1d3);

  ipv4.SetBase("10.1.4.0","255.255.255.0");
  ipv4.Assign(d3d4);

  ipv4.SetBase("10.1.5.0","255.255.255.0");
  ipv4.Assign(d3d5);
  Ipv4InterfaceContainer i3i5 = ipv4.Assign(d3d5);

我的拓扑构建如上面所示,每两个点之间建立点对点链路,数据率100Mbps,信道传输延迟为2ms,然后对每一个网卡(设备),分配IP地址。

这个时候就有一个疑惑,网卡能分配两个以上的IP地址吗,就如上面的节点d1他被分配了10.1.1.2,又被分配了10.1.2.1的IP地址,这时候就想一个网卡能被分配两个以上的IP地址吗,(网络没学好。。) 答案是可以的。

然后再通过Ipv4InterfaceContainer获得等下我们所需的0号节点和5号节点的IP地址,进行TCP连接。

2.接下来是为0号节点装入TCP的sever,为5号节点安装tcp的client的application

uint16_t port = 50000;
  ApplicationContainer sinkApp;
  Address sinkLocalAddress (InetSocketAddress (Ipv4Address::GetAny (), port)); //获得节点1的IP的地址以及端口号
  PacketSinkHelper sinkHelper ("ns3::TcpSocketFactory", sinkLocalAddress);   //设置为TCP连接
  sinkApp.Add(sinkHelper.Install(nodes.Get(0)));  //把应用程序装入节点0
  sinkApp.Start (Seconds (0.0));
  sinkApp.Stop (Seconds (10.0));

  OnOffHelper clientHelper ("ns3::TcpSocketFactory", Address ());
  clientHelper.SetAttribute ("OnTime", StringValue ("ns3::ConstantRandomVariable[Constant=1]"));
  clientHelper.SetAttribute ("OffTime", StringValue ("ns3::ConstantRandomVariable[Constant=0]"));

  ApplicationContainer clientApps;
  AddressValue remoteAddress(InetSocketAddress (i0i1.GetAddress (0), port));  //设置远端IP以及端口,即服务器应用的IP和端口
  clientHelper.SetAttribute("Remote",remoteAddress);
  clientApps.Add(clientHelper.Install(nodes.Get(5))); //把应用程序装入节点5

  clientApps.Start(Seconds(1.0));
  clientApps.Stop (Seconds (10.0));

这是输出结果:

Ns3 构建哑铃型拓扑,并实现两个点的TCP连接(详细请戳全文)

Ns3 构建哑铃型拓扑,并实现两个点的TCP连接(详细请戳全文)

对于输出结果我存在很大的疑惑,为什么有时候传的是512字节,有时候是536字节,又或是112字节,当然绝大部分以512字节为主。

对于这个问题主要还是自己对TCP连接的原因理解的不够透彻,以及对一些模拟可视化的界面,还没办法弄出来加强理解。

在阅读相关文档后,还是安装TCP应用的地方存在疑惑。 接下来应该学习一些如何操作输出结果,看到可视化的一些东西,以加强对各种数据传输的理解。

原文链接: https://www.cnblogs.com/wpqwpq/p/5676284.html

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