[C/C++] – 随机迷宫与解法

来源:http://www.gamedev.net/reference/articles/article1637.asp

/* * MazeGen.c -- Mark Howell -- 8 May 1991 * * Usage: MazeGen [width [height [seed]]] */#include <stdio.h>#include <stdlib.h>#include <time.h>#define WIDTH 39#define HEIGHT 11#define UP 0#define RIGHT 1#define DOWN 2#define LEFT 3#ifdef TRUE#undef TRUE#endif /* TRUE */#define TRUE 1#define cell_empty(a) (!(a)->up && !(a)->right && !(a)->down && !(a)->left)typedef struct {    unsigned int up      : 1;    unsigned int right   : 1;    unsigned int down    : 1;    unsigned int left    : 1;    unsigned int path    : 1;    unsigned int visited : 1;} cell_t;typedef cell_t *maze_t;void CreateMaze (maze_t maze, int width, int height);void SolveMaze (maze_t maze, int width, int height);void PrintMaze (maze_t maze, int width, int height);int main (int argc, char *argv []){    int width = WIDTH;    int height = HEIGHT;    maze_t maze;    if (argc >= 2)        width = atoi (argv [1]);    if (argc >= 3)        height = atoi (argv [2]);    if (argc >= 4)        srand (atoi (argv [3]));    else        srand ((int) time ((time_t *) NULL));    if (width <= 0 || height <= 0) {        (void) fprintf (stderr, "Illegal width or height value!\n");        exit (EXIT_FAILURE);    }    maze = (maze_t) calloc (width * height, sizeof (cell_t));    if (maze == NULL) {        (void) fprintf (stderr, "Cannot allocate memory!\n");        exit (EXIT_FAILURE);    }    CreateMaze (maze, width, height);    PrintMaze (maze, width, height);    (void) putchar ('\n');    SolveMaze (maze, width, height);    PrintMaze (maze, width, height);    free (maze);    exit (EXIT_SUCCESS);    return (0);}/* main */void CreateMaze (maze_t maze, int width, int height){    maze_t mp, maze_top;    char paths [4];    int visits, directions;    visits = width * height - 1;    mp = maze;    maze_top = mp + (width * height) - 1;    while (visits) {        directions = 0;        if ((mp - width) >= maze && cell_empty (mp - width))            paths [directions++] = UP;        if (mp < maze_top && ((mp - maze + 1) % width) && cell_empty (mp + 1))            paths [directions++] = RIGHT;        if ((mp + width) <= maze_top && cell_empty (mp + width))            paths [directions++] = DOWN;        if (mp > maze && ((mp - maze) % width) && cell_empty (mp - 1))            paths [directions++] = LEFT;        if (directions) {            visits--;            directions = ((unsigned) rand () % directions);            switch (paths [directions]) {                case UP:                    mp->up = TRUE;                    (mp -= width)->down = TRUE;                    break;                case RIGHT:                    mp->right = TRUE;                    (++mp)->left = TRUE;                    break;                case DOWN:                    mp->down = TRUE;                    (mp += width)->up = TRUE;                    break;                case LEFT:                    mp->left = TRUE;                    (--mp)->right = TRUE;                    break;                default:                    break;            }        } else {            do {                if (++mp > maze_top)                    mp = maze;            } while (cell_empty (mp));        }    }}/* CreateMaze */void SolveMaze (maze_t maze, int width, int height){    maze_t *stack, mp = maze;    int sp = 0;    stack = (maze_t *) calloc (width * height, sizeof (maze_t));    if (stack == NULL) {        (void) fprintf (stderr, "Cannot allocate memory!\n");        exit (EXIT_FAILURE);    }    (stack [sp++] = mp)->visited = TRUE;    while (mp != (maze + (width * height) - 1)) {        if (mp->up && !(mp - width)->visited)            stack [sp++] = mp - width;        if (mp->right && !(mp + 1)->visited)            stack [sp++] = mp + 1;        if (mp->down && !(mp + width)->visited)            stack [sp++] = mp + width;        if (mp->left && !(mp - 1)->visited)            stack [sp++] = mp - 1;        if (stack [sp - 1] == mp)            --sp;        (mp = stack [sp - 1])->visited = TRUE;    }    while (sp--)        if (stack [sp]->visited)            stack [sp]->path = TRUE;    free (stack);}/* SolveMaze */void PrintMaze (maze_t maze, int width, int height){    int w, h;    char *line, *lp;    line = (char *) calloc ((width + 1) * 2, sizeof (char));    if (line == NULL) {        (void) fprintf (stderr, "Cannot allocate memory!\n");        exit (EXIT_FAILURE);    }    maze->up = TRUE;    (maze + (width * height) - 1)->down = TRUE;    for (lp = line, w = 0; w < width; w++) {        *lp++ = '+';        if ((maze + w)->up)            *lp++ = ((maze + w)->path) ? '.' : ' ';        else            *lp++ = '-';    }    *lp++ = '+';    (void) puts (line);    for (h = 0; h < height; h++) {        for (lp = line, w = 0; w < width; w++) {            if ((maze + w)->left)                *lp++ = ((maze + w)->path && (maze + w - 1)->path) ? '.' : ' ';            else                *lp++ = '|';            *lp++ = ((maze + w)->path) ? '.' : ' ';        }        *lp++ = '|';        (void) puts (line);        for (lp = line, w = 0; w < width; w++) {            *lp++ = '+';            if ((maze + w)->down)                *lp++ = ((maze + w)->path && (h == height - 1 ||                         (maze + w + width)->path)) ? '.' : ' ';            else                *lp++ = '-';        }        *lp++ = '+';        (void) puts (line);        maze += width;    }    free (line);}/* PrintMaze */

原文链接: https://www.cnblogs.com/hcbin/archive/2010/10/25/1860778.html

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