来源:http://www.gamedev.net/reference/articles/article1637.asp
/* * MazeGen.c -- Mark Howell -- 8 May 1991 * * Usage: MazeGen [width [height [seed]]] */#include <stdio.h>#include <stdlib.h>#include <time.h>#define WIDTH 39#define HEIGHT 11#define UP 0#define RIGHT 1#define DOWN 2#define LEFT 3#ifdef TRUE#undef TRUE#endif /* TRUE */#define TRUE 1#define cell_empty(a) (!(a)->up && !(a)->right && !(a)->down && !(a)->left)typedef struct { unsigned int up : 1; unsigned int right : 1; unsigned int down : 1; unsigned int left : 1; unsigned int path : 1; unsigned int visited : 1;} cell_t;typedef cell_t *maze_t;void CreateMaze (maze_t maze, int width, int height);void SolveMaze (maze_t maze, int width, int height);void PrintMaze (maze_t maze, int width, int height);int main (int argc, char *argv []){ int width = WIDTH; int height = HEIGHT; maze_t maze; if (argc >= 2) width = atoi (argv [1]); if (argc >= 3) height = atoi (argv [2]); if (argc >= 4) srand (atoi (argv [3])); else srand ((int) time ((time_t *) NULL)); if (width <= 0 || height <= 0) { (void) fprintf (stderr, "Illegal width or height value!\n"); exit (EXIT_FAILURE); } maze = (maze_t) calloc (width * height, sizeof (cell_t)); if (maze == NULL) { (void) fprintf (stderr, "Cannot allocate memory!\n"); exit (EXIT_FAILURE); } CreateMaze (maze, width, height); PrintMaze (maze, width, height); (void) putchar ('\n'); SolveMaze (maze, width, height); PrintMaze (maze, width, height); free (maze); exit (EXIT_SUCCESS); return (0);}/* main */void CreateMaze (maze_t maze, int width, int height){ maze_t mp, maze_top; char paths [4]; int visits, directions; visits = width * height - 1; mp = maze; maze_top = mp + (width * height) - 1; while (visits) { directions = 0; if ((mp - width) >= maze && cell_empty (mp - width)) paths [directions++] = UP; if (mp < maze_top && ((mp - maze + 1) % width) && cell_empty (mp + 1)) paths [directions++] = RIGHT; if ((mp + width) <= maze_top && cell_empty (mp + width)) paths [directions++] = DOWN; if (mp > maze && ((mp - maze) % width) && cell_empty (mp - 1)) paths [directions++] = LEFT; if (directions) { visits--; directions = ((unsigned) rand () % directions); switch (paths [directions]) { case UP: mp->up = TRUE; (mp -= width)->down = TRUE; break; case RIGHT: mp->right = TRUE; (++mp)->left = TRUE; break; case DOWN: mp->down = TRUE; (mp += width)->up = TRUE; break; case LEFT: mp->left = TRUE; (--mp)->right = TRUE; break; default: break; } } else { do { if (++mp > maze_top) mp = maze; } while (cell_empty (mp)); } }}/* CreateMaze */void SolveMaze (maze_t maze, int width, int height){ maze_t *stack, mp = maze; int sp = 0; stack = (maze_t *) calloc (width * height, sizeof (maze_t)); if (stack == NULL) { (void) fprintf (stderr, "Cannot allocate memory!\n"); exit (EXIT_FAILURE); } (stack [sp++] = mp)->visited = TRUE; while (mp != (maze + (width * height) - 1)) { if (mp->up && !(mp - width)->visited) stack [sp++] = mp - width; if (mp->right && !(mp + 1)->visited) stack [sp++] = mp + 1; if (mp->down && !(mp + width)->visited) stack [sp++] = mp + width; if (mp->left && !(mp - 1)->visited) stack [sp++] = mp - 1; if (stack [sp - 1] == mp) --sp; (mp = stack [sp - 1])->visited = TRUE; } while (sp--) if (stack [sp]->visited) stack [sp]->path = TRUE; free (stack);}/* SolveMaze */void PrintMaze (maze_t maze, int width, int height){ int w, h; char *line, *lp; line = (char *) calloc ((width + 1) * 2, sizeof (char)); if (line == NULL) { (void) fprintf (stderr, "Cannot allocate memory!\n"); exit (EXIT_FAILURE); } maze->up = TRUE; (maze + (width * height) - 1)->down = TRUE; for (lp = line, w = 0; w < width; w++) { *lp++ = '+'; if ((maze + w)->up) *lp++ = ((maze + w)->path) ? '.' : ' '; else *lp++ = '-'; } *lp++ = '+'; (void) puts (line); for (h = 0; h < height; h++) { for (lp = line, w = 0; w < width; w++) { if ((maze + w)->left) *lp++ = ((maze + w)->path && (maze + w - 1)->path) ? '.' : ' '; else *lp++ = '|'; *lp++ = ((maze + w)->path) ? '.' : ' '; } *lp++ = '|'; (void) puts (line); for (lp = line, w = 0; w < width; w++) { *lp++ = '+'; if ((maze + w)->down) *lp++ = ((maze + w)->path && (h == height - 1 || (maze + w + width)->path)) ? '.' : ' '; else *lp++ = '-'; } *lp++ = '+'; (void) puts (line); maze += width; } free (line);}/* PrintMaze */
原文链接: https://www.cnblogs.com/hcbin/archive/2010/10/25/1860778.html
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