#ifndef _ZKit_Singleton_h_
#define _ZKit_Singleton_h_
#include "ZKit_Config.h"
BEGIN_ZKIT
template <class T>
class Singleton
{
public:
static T* instance()
{
if ( 0 == s_instance )
{
s_instance = new T;
}
return s_instance;
}
static void unInstance()
{
if ( 0 != s_instance )
{
delete s_instance;
s_instance = 0;
}
}
protected:
Singleton() {}
virtual ~Singleton() {}
private:
Singleton(const Singleton<T> &);
Singleton<T>& operator= (const Singleton<T> &);
static T* s_instance;
};
template <class T>
T* Singleton<T>::s_instance = 0;
//////////////////////////////////////////////////////////////////////////
//用宏实现单件模式的代码重用, 可作为上面模板类的替代品
#define DECLARE_SINGLETON(Singleton) \
public:\
static Singleton* Instance(){if (m_instance == 0)m_instance = new Singleton();return m_instance;}\
static void Release(){delete m_instance;m_instance = 0;}\
private:\
Singleton& operator=(const Singleton&);\
Singleton(const Singleton&);\
static Singleton* m_instance;
#define IMPLEMENT_SINGLETON(Singleton) Singleton* Singleton::m_instance = 0;
END_ZKIT
#endif // _ZKit_Singleton_h_
原文链接: https://www.cnblogs.com/joeguo/archive/2010/09/03/1889239.html
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