// IOCP_TCPIP_Socket_Server.cpp
#include <WinSock2.h>
#include <Windows.h>
#include <vector>
#include <iostream>
using namespace std;
#pragma comment(lib, "Ws2_32.lib") // Socket编程需用的动态链接库
#pragma comment(lib, "Kernel32.lib") // IOCP需要用到的动态链接库
/**
* 结构体名称:PER_IO_DATA
* 结构体功能:重叠I/O需要用到的结构体,临时记录IO数据
**/
const int DataBuffSize = 2 * 1024;
typedef struct
{
OVERLAPPED overlapped;
WSABUF databuff;
char buffer[ DataBuffSize ];
int BufferLen;
int operationType;
}PER_IO_OPERATEION_DATA, *LPPER_IO_OPERATION_DATA, *LPPER_IO_DATA, PER_IO_DATA;
/**
* 结构体名称:PER_HANDLE_DATA
* 结构体存储:记录单个套接字的数据,包括了套接字的变量及套接字的对应的客户端的地址。
* 结构体作用:当服务器连接上客户端时,信息存储到该结构体中,知道客户端的地址以便于回访。
**/
typedef struct
{
SOCKET socket;
SOCKADDR_STORAGE ClientAddr;
}PER_HANDLE_DATA, *LPPER_HANDLE_DATA;
// 定义全局变量
const int DefaultPort = 6000;
vector < PER_HANDLE_DATA* > clientGroup; // 记录客户端的向量组
HANDLE hMutex = CreateMutex(NULL, FALSE, NULL);
DWORD WINAPI ServerWorkThread(LPVOID CompletionPortID);
DWORD WINAPI ServerSendThread(LPVOID IpParam);
// 开始主函数
int main()
{
// 加载socket动态链接库
WORD wVersionRequested = MAKEWORD(2, 2); // 请求2.2版本的WinSock库
WSADATA wsaData; // 接收Windows Socket的结构信息
DWORD err = WSAStartup(wVersionRequested, &wsaData);
if (0 != err){ // 检查套接字库是否申请成功
cerr << "Request Windows Socket Library Error!\n";
system("pause");
return -1;
}
if(LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2){// 检查是否申请了所需版本的套接字库
WSACleanup();
cerr << "Request Windows Socket Version 2.2 Error!\n";
system("pause");
return -1;
}
// 创建IOCP的内核对象
/**
* 需要用到的函数的原型:
* HANDLE WINAPI CreateIoCompletionPort(
* __in HANDLE FileHandle, // 已经打开的文件句柄或者空句柄,一般是客户端的句柄
* __in HANDLE ExistingCompletionPort, // 已经存在的IOCP句柄
* __in ULONG_PTR CompletionKey, // 完成键,包含了指定I/O完成包的指定文件
* __in DWORD NumberOfConcurrentThreads // 真正并发同时执行最大线程数,一般推介是CPU核心数*2
* );
**/
HANDLE completionPort = CreateIoCompletionPort( INVALID_HANDLE_VALUE, NULL, 0, 0);
if (NULL == completionPort){ // 创建IO内核对象失败
cerr << "CreateIoCompletionPort failed. Error:" << GetLastError() << endl;
system("pause");
return -1;
}
// 创建IOCP线程--线程里面创建线程池
// 确定处理器的核心数量
SYSTEM_INFO mySysInfo;
GetSystemInfo(&mySysInfo);
// 基于处理器的核心数量创建线程
for(DWORD i = 0; i < (mySysInfo.dwNumberOfProcessors * 2); ++i){
// 创建服务器工作器线程,并将完成端口传递到该线程
HANDLE ThreadHandle = CreateThread(NULL, 0, ServerWorkThread, completionPort, 0, NULL);
if(NULL == ThreadHandle){
cerr << "Create Thread Handle failed. Error:" << GetLastError() << endl;
system("pause");
return -1;
}
CloseHandle(ThreadHandle);
}
// 建立流式套接字
SOCKET srvSocket = socket(AF_INET, SOCK_STREAM, 0);
// 绑定SOCKET到本机
SOCKADDR_IN srvAddr;
srvAddr.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
srvAddr.sin_family = AF_INET;
srvAddr.sin_port = htons(DefaultPort);
int bindResult = bind(srvSocket, (SOCKADDR*)&srvAddr, sizeof(SOCKADDR));
if(SOCKET_ERROR == bindResult){
cerr << "Bind failed. Error:" << GetLastError() << endl;
system("pause");
return -1;
}
// 将SOCKET设置为监听模式
int listenResult = listen(srvSocket, 10);
if(SOCKET_ERROR == listenResult){
cerr << "Listen failed. Error: " << GetLastError() << endl;
system("pause");
return -1;
}
// 开始处理IO数据
cout << "本服务器已准备就绪,正在等待客户端的接入...\n";
// 创建用于发送数据的线程
HANDLE sendThread = CreateThread(NULL, 0, ServerSendThread, 0, 0, NULL);
while(true){
PER_HANDLE_DATA * PerHandleData = NULL;
SOCKADDR_IN saRemote;
int RemoteLen;
SOCKET acceptSocket;
// 接收连接,并分配完成端,这儿可以用AcceptEx()
RemoteLen = sizeof(saRemote);
acceptSocket = accept(srvSocket, (SOCKADDR*)&saRemote, &RemoteLen);
if(SOCKET_ERROR == acceptSocket){ // 接收客户端失败
cerr << "Accept Socket Error: " << GetLastError() << endl;
system("pause");
return -1;
}
// 创建用来和套接字关联的单句柄数据信息结构
PerHandleData = (LPPER_HANDLE_DATA)GlobalAlloc(GPTR, sizeof(PER_HANDLE_DATA)); // 在堆中为这个PerHandleData申请指定大小的内存
PerHandleData -> socket = acceptSocket;
memcpy (&PerHandleData -> ClientAddr, &saRemote, RemoteLen);
clientGroup.push_back(PerHandleData); // 将单个客户端数据指针放到客户端组中
// 将接受套接字和完成端口关联
CreateIoCompletionPort((HANDLE)(PerHandleData -> socket), completionPort, (DWORD)PerHandleData, 0);
// 开始在接受套接字上处理I/O使用重叠I/O机制
// 在新建的套接字上投递一个或多个异步
// WSARecv或WSASend请求,这些I/O请求完成后,工作者线程会为I/O请求提供服务
// 单I/O操作数据(I/O重叠)
LPPER_IO_OPERATION_DATA PerIoData = NULL;
PerIoData = (LPPER_IO_OPERATION_DATA)GlobalAlloc(GPTR, sizeof(PER_IO_OPERATEION_DATA));
ZeroMemory(&(PerIoData -> overlapped), sizeof(OVERLAPPED));
PerIoData->databuff.len = 1024;
PerIoData->databuff.buf = PerIoData->buffer;
PerIoData->operationType = 0; // read
DWORD RecvBytes;
DWORD Flags = 0;
WSARecv(PerHandleData->socket, &(PerIoData->databuff), 1, &RecvBytes, &Flags, &(PerIoData->overlapped), NULL);
}
system("pause");
return 0;
}
// 开始服务工作线程函数
DWORD WINAPI ServerWorkThread(LPVOID IpParam)
{
HANDLE CompletionPort = (HANDLE)IpParam;
DWORD BytesTransferred;
LPOVERLAPPED IpOverlapped;
LPPER_HANDLE_DATA PerHandleData = NULL;
LPPER_IO_DATA PerIoData = NULL;
DWORD RecvBytes;
DWORD Flags = 0;
BOOL bRet = false;
while(true){
bRet = GetQueuedCompletionStatus(CompletionPort, &BytesTransferred, (PULONG_PTR)&PerHandleData, (LPOVERLAPPED*)&IpOverlapped, INFINITE);
if(bRet == 0){
cerr << "GetQueuedCompletionStatus Error: " << GetLastError() << endl;
return -1;
}
PerIoData = (LPPER_IO_DATA)CONTAINING_RECORD(IpOverlapped, PER_IO_DATA, overlapped);
// 检查在套接字上是否有错误发生
if(0 == BytesTransferred){
closesocket(PerHandleData->socket);
GlobalFree(PerHandleData);
GlobalFree(PerIoData);
continue;
}
// 开始数据处理,接收来自客户端的数据
WaitForSingleObject(hMutex,INFINITE);
cout << "A Client says: " << PerIoData->databuff.buf << endl;
ReleaseMutex(hMutex);
// 为下一个重叠调用建立单I/O操作数据
ZeroMemory(&(PerIoData->overlapped), sizeof(OVERLAPPED)); // 清空内存
PerIoData->databuff.len = 1024;
PerIoData->databuff.buf = PerIoData->buffer;
PerIoData->operationType = 0; // read
WSARecv(PerHandleData->socket, &(PerIoData->databuff), 1, &RecvBytes, &Flags, &(PerIoData->overlapped), NULL);
}
return 0;
}
// 发送信息的线程执行函数
DWORD WINAPI ServerSendThread(LPVOID IpParam)
{
while(1){
char talk[200];
gets(talk);
int len;
for (len = 0; talk[len] != '\0'; ++len){
// 找出这个字符组的长度
}
talk[len] = '\n';
talk[++len] = '\0';
printf("I Say:");
cout << talk;
WaitForSingleObject(hMutex,INFINITE);
for(int i = 0; i < clientGroup.size(); ++i){
send(clientGroup[i]->socket, talk, 200, 0); // 发送信息
}
ReleaseMutex(hMutex);
}
return 0;
}
//client
#include <iostream>
#include <cstdio>
#include <string>
#include <cstring>
#include <winsock2.h>
#include <Windows.h>
using namespace std;
#pragma comment(lib, "Ws2_32.lib") // Socket编程需用的动态链接库
SOCKET sockClient; // 连接成功后的套接字
HANDLE bufferMutex; // 令其能互斥成功正常通信的信号量句柄
const int DefaultPort = 6000;
int main()
{
// 加载socket动态链接库(dll)
WORD wVersionRequested;
WSADATA wsaData; // 这结构是用于接收Wjndows Socket的结构信息的
wVersionRequested = MAKEWORD( 2, 2 ); // 请求2.2版本的WinSock库
int err = WSAStartup( wVersionRequested, &wsaData );
if ( err != 0 ) { // 返回值为零的时候是表示成功申请WSAStartup
return -1;
}
if ( LOBYTE( wsaData.wVersion ) != 2 || HIBYTE( wsaData.wVersion ) != 2 ) { // 检查版本号是否正确
WSACleanup( );
return -1;
}
// 创建socket操作,建立流式套接字,返回套接字号sockClient
sockClient = socket(AF_INET, SOCK_STREAM, 0);
if(sockClient == INVALID_SOCKET) {
printf("Error at socket():%ld\n", WSAGetLastError());
WSACleanup();
return -1;
}
// 将套接字sockClient与远程主机相连
// int connect( SOCKET s, const struct sockaddr* name, int namelen);
// 第一个参数:需要进行连接操作的套接字
// 第二个参数:设定所需要连接的地址信息
// 第三个参数:地址的长度
SOCKADDR_IN addrSrv;
addrSrv.sin_addr.S_un.S_addr = inet_addr("127.0.0.1"); // 本地回路地址是127.0.0.1;
addrSrv.sin_family = AF_INET;
addrSrv.sin_port = htons(DefaultPort);
while(SOCKET_ERROR == connect(sockClient, (SOCKADDR*)&addrSrv, sizeof(SOCKADDR))){
// 如果还没连接上服务器则要求重连
cout << "服务器连接失败,是否重新连接?(Y/N):";
char choice;
while(cin >> choice && (!((choice != 'Y' && choice == 'N') || (choice == 'Y' && choice != 'N')))){
cout << "输入错误,请重新输入:";
cin.sync();
cin.clear();
}
if (choice == 'Y'){
continue;
}
else{
cout << "退出系统中...";
system("pause");
return 0;
}
}
cin.sync();
cout << "本客户端已准备就绪,用户可直接输入文字向服务器反馈信息。\n";
send(sockClient, "\nAttention: A Client has enter...\n", 200, 0);
bufferMutex = CreateSemaphore(NULL, 1, 1, NULL);
DWORD WINAPI SendMessageThread(LPVOID IpParameter);
DWORD WINAPI ReceiveMessageThread(LPVOID IpParameter);
HANDLE sendThread = CreateThread(NULL, 0, SendMessageThread, NULL, 0, NULL);
HANDLE receiveThread = CreateThread(NULL, 0, ReceiveMessageThread, NULL, 0, NULL);
WaitForSingleObject(sendThread, INFINITE); // 等待线程结束
closesocket(sockClient);
CloseHandle(sendThread);
CloseHandle(receiveThread);
CloseHandle(bufferMutex);
WSACleanup(); // 终止对套接字库的使用
printf("End linking...\n");
printf("\n");
system("pause");
return 0;
}
DWORD WINAPI SendMessageThread(LPVOID IpParameter)
{
while(1){
string talk;
getline(cin, talk);
WaitForSingleObject(bufferMutex, INFINITE); // P(资源未被占用)
if("quit" == talk){
talk.push_back('\0');
send(sockClient, talk.c_str(), 200, 0);
break;
}
else{
talk.append("\n");
}
printf("\nI Say:(\"quit\"to exit):");
cout << talk;
send(sockClient, talk.c_str(), 200, 0); // 发送信息
ReleaseSemaphore(bufferMutex, 1, NULL); // V(资源占用完毕)
}
return 0;
}
DWORD WINAPI ReceiveMessageThread(LPVOID IpParameter)
{
while(1){
char recvBuf[300];
recv(sockClient, recvBuf, 200, 0);
WaitForSingleObject(bufferMutex, INFINITE); // P(资源未被占用)
printf("%s Says: %s", "Server", recvBuf); // 接收信息
ReleaseSemaphore(bufferMutex, 1, NULL); // V(资源占用完毕)
}
return 0;
}
原文链接: https://www.cnblogs.com/tobetterlife/p/12171016.html
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